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(and perhaps AGDI's role in helping sustain the fan community around the Sierra classics) I'm not a marketing guru, but my first reaction on reading that was also that it came across as a little bit presumptious. It was meant to point out the peak in sales for "Mask of Eternity" after KQ1VGA's initial launch.

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When the new Himalaya website was launched, that quote appeared in the "about us"-section of the site. This one was not a misquote, but rather an intentional quoting of outdated information. ".singlehandedly revived the adventure gaming genre." And a fair part of the AGS community wasn't completely comfortable with the idea of turning an award that had always been used to praise projects that were So bad they were good being turned into a stick to beat people with, especially since some members admitted they nominated Al Emmo just to "knock them down a notch" and not because its quality was vastly below the average game made with AGS.

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What he also conveniently forgets is that the AGS P3n1s-award is one of the awards not that many people bother to nominate stuff for, meaning it only takes 1 or 2 votes from people with feelings of resentment to push a game into being nominated for that one. (which we pulled the plug on in the very early stages since the scripter who was in charge disappeared) Of course, we also finished several projects, which a lot of teams never do. Judging from the matters he brings up, it looks like someone from the AGS forums is still a bit butthurt.Īnd yeah, those "several" means two Royal Quest (which was abandoned in alpha stage when we figured wasn't worth the reaction we'd get from fans and perhaps Sierra itself) and SQ2.












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